Cumulative update featuring minor game improvements, which include:
- Increased pickup size.
- Increased goal detection area.
- Increased level rotation speed.
- Improved various UI elements.
- Added current level number to pause and level complete screens.
- Added trail effect.
- Tweaked overall game difficulty.
- Added mute button.
- Added mouse input for level rotation.
Minor update featuring:
- Tweaks to early levels to adjust game's difficulty curve.
- Added restart button.
Anniversary Update 09/12/2016
The anniversary update* for All Ways Down contains various improvements and new features including
- New Levels.
- New Obstacles,
- New Menu UI,
- Level Selection,
- End of game stats,
- Improved performance,
- Touch support,
- And many more improvements and bug-fixes.
*Note: These improvements are only available in the web version. The standalone versions have not been updated.
-Full controller support added.
Windows, Mac and Linux downloads have been updated to the post Ludum Dare 34 version.
Post Ludum Dare version of All Ways Down is now available. You can play the new post Ludum version by either using the above web player or by downloading the AWD post Ludum zip below, this contains Windows, Mac and Linux versions.
New features include:
- Faster ball,
- Larger Growth Pellets,
- Various bug fixes,
- Added camera shake,
- Input from Left and Right Arrow keys
- 5 New levels and a new obstacle.
This game was made for the Ludum Dare 34 game jam, with the theme of growing and two button controls.
You can check out my Ludum Dare submission page
Best played full screen.
All - Ways - Down is a simple two button puzzle game, where the aim of the game is to try and navigate the level, collecting all of the growth pellets. The more pellets you collect the larger and heavier the player will become, and thus harder to control. When the player collects all of the pellets on the level they can then move to the next by hitting the goal button, but you will have to get to it first.
The player doesn't move the ball directly, instead the player controls the game using just two buttons, 'a' and 'd', which rotate the level left and right respectively, and so the player must rely on the always downward force of gravity to move about,
This game was originally made over 3 days with 20 level.
a or Left arrow key : rotate left.
d or Right arrow Key: rotate right.
Enter : Select.
Escape : cancel
Pause|Break : Pause game.
Left Joystick on Gamepad(X360), and A and B buttons to select or cancel.
Left or right side of touch screen to rotate,
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